metacool Thought of the Day
- Dr. G. Venkataswamy
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The latest issue of Harvard Business Review has a cool forethought on innovation titled "$152,000 for your thought" (not online yet and requires subscription).
What the authors found is that the average employee reward to savings or increased revenue from innovation ratio is about .001% or $100 for a $10 million idea. The result is a very broken idea generation process in most companies. The authors suggest that companies raise the bar and require employees to prove and document the viability of their ideas in return for much richer rewards - as much as 50% of the first year's savings or increased revenue. Doing so can significantly increase the number of workable innovations - they found by as much as 20-40%.
The story that led to the title of the article is that of a $38,000 executive assistant at a consulting company who came up with an idea that saved the company $304,000 and walked away with a $152,000 bonus.

For example, right now I am working on a new drink product. There isn’t exactly a how-to guide on creating a drink. So, the learning dialogue in creating a drink is very interesting and one has to explore and discover many things at the same time. Some questions I am exploring right now include types of ingredients, types of processes, nutritional ingredients, and chemical changes through temperature. I may have blended a few breakfast drinks here and there, but I am no expert. And yet diving into the unknown drives me. Each piece is explored and is integrated into a larger piece of an ever-evolving puzzle. And the end result must be simple and clear even if all the stages are complex on their very own.
Once the idea was conceived it had to be championed and supported. The VP of General Motors R&D became the vehicle champion and through the support of the CEO and the VP of Design, we began the journey of turning the idea into a reality by collaborating and integrating technology and design. Technology would be packaged smartly and seamlessly and the design would enrich the presentation and acceptance of the reinvention.
Having worked with the Department of Energy Laboratories, NASA, Disney, and General Motors, how receptive and how capable would you say large organizations are at leveraging innovation?
It is not necessarily intentional, but it stems from having diverse interests and knowledge base. I really enjoy learning new things and that is why I can easily play in many fields. Some may see it as a long term lack of focus, but in reality it is intense focus in a specific area for a short period of time. I become an expert in a niche area for a while as I create results, and then as things proceed and make their way I transition into new opportunities and areas as they arise. 
Want to design the next great web app? Upgrade your product, but can't decide what to add or change? Add a new feature to your product, but can't decide how to implement it? Forget focus groups. Forget endless meetings and brainstorming sessions. Throw an ultra-rapid-design party, and do it in a single day. This approach exploits the wisdom-of-crowds through a process of enforced idea diversity and voting, so no consensus, committe, or even agreement is needed. And it's way more fun.
The Product Design Dinner Party takes 9 people, a pile of diverse "inputs", and has each of the 9 people voting on--and pitching--one another's ideas to continuously reconfigured groups of 3 people, letting the best ideas rise to the top. The process is a little complicated, but it's derived/modified from an existing rapid-prototyping design I'll talk about later in the post.
The basic idea looks like this, although there are a million ways to modify it:
1) Pick 9 people, ideally from different parts of your company and including some customers. (If you don't have a company yet, pick 9 friends--preferably those who don't know each other well)
2) Buy/borrow/find at least 20 "input materials" including books, magazines, a short film, graphic novels, etc. (a list of possibilities is a little lower in this post)
3) Assign (randomly) at least 2 "inputs" to each person. Do NOT let them choose (it's important they not be allowed to gravitate toward things they're already comfortable with)
4) Give the group 30 minutes to generate 4 ideas (if it's a feature/upgrade party, then 4 different features or feature sets... if it's a feature implementation party, then 4 different ways to implement the already-decided feature, etc.) These 4 ideas don't have to come directly from their input materials, although participants should be highly encouraged to describe at least one new thing they learned that inspired their idea.
5) Round One begins: split into 3 groups of 3 people (see chart below). Each person gets no more than 10 minutes to "pitch" four ideas to the other two in their group. There are 12 total ideas for this group, so allow about 30 minutes. Record (anonymously) the selections of each person, which represent a "vote" for the ideas.
6) At the end of Round One, each person must select their two favorite ideas from each of the other two members of their group. So if Group One had Fred, Mary, and Sue... then Fred must select his two favorite ideas from the four that Mary pitched, and his two favorites that Sue pitched.
7) Round Two begins: reconfigure the groups so that each person is now with different people (see chart below). Instead of pitching their own four ideas, each person pitches the four ideas they chose from their previous group members. Again, they have about 10 minutes to pitch the four ideas. Remember, the point is that each person is no longer pitching their own ideas!
8) At the end of Round Two, each person must again select their two favorite ideas from each of the other two members of this new group. Record (anonymously) the selections of each person, which represent a "vote" for the ideas.
9) Round Three begins: reconfigure the groups again. Each person in the group now pitches the four ideas (two from each of the two members of their most recent group) they chose in the previous (Round Two) round.
10) At this point, each person has pitched a total of 12 ideas:
* Round One: pitch your own four ideas
* Round Two: pitch four ideas from your Round One group to your new Round Two group -- two ideas from each of your previous group's other members.
* Round Three: pitch four ideas from your Round Two group to your new Round Three group, as before.
11) At the end of Round Three, again each person selects their top two favorite ideas from the ones pitched by the other two members. Record these as a vote.
12) You should now have a total of 108 votes. Choose the top 9 vote-getters (you'll have to be creative about tie-breaking... you could choose more than 9, for example).
13) Give each person a copy of the 9 ideas, and send them back for another round of "inputs." Again, assign each person different materials from the ones they used at the beginning.
14) Give the participants 30 minutes to use their inputs and flesh out a single idea from the nine. Their one idea can be a modified version of one of the nine, based on their "research." Their one idea could be a mashup of two or more of the nine ideas. It cannot, however, be something completely new. Participants should be prepared to explain how something they got from their inputs helped in some way (not an absolute requirement).
15) Now it's up to you what to do with the ideas. You might choose just one, or take all 9 "winners" with their pitches back to another person or group, etc.
Group Configurations (just an idea to get you started):

While it might be hard to believe a process like this could lead to any useful ideas, it's actually derived from a well-desiged, heavily-field-tested rapid-prototyping/development process from one of the leading training consultants on the planet, Thiagi. Granted, that doesn't mean my modifications haven't completely messed it up, but the main goals and benefits of doing it this way are:
1) Time constraints
Constraint-fueled creativity is something we've talked about earlier, so I won't discuss it here.
Build something cool in 24 hours
Creativity on Speed
How to make something amazing right now
and a little in Don't wait for the muse
2) Forced lack of attachment
By having to pitch someone else's ideas instead of your own (after Round One), it keeps people from getting stuck/married/attached to their own idea.
3) Random, outside-your-domain inputs
By having to use pre-selected (and pre-assigned) materials from outside your domain, participants have a better chance for a diversity-driven inspiration.
The whole thing is based on the assumption that you have all the knowledge you need -- the wisdom within your own company and your customers... you just need a way to tap into it that doesn't dilute the idea (as design-by-consensus would do) or prevent innovation (as design-by-listening-to-customers would do).
Ideas for "input materials"
Books on a wide range of topics outside your domain including architecture, astronomy, pop culture, filmmaking, comic books, wedding planning, education, children's book, romance-novel-writing, crafts magazine, travel book, sports, history, environment, etc.
If it's a software product, you might assign people to look at a variety of pre-chosen sites or web apps that are way outside your domain.
I'd love to hear ideas for modifying this, or from anyone who's done anything like this!
Every year, John Brockman asks a question of a widespread community of thinkers and publishes it on Edge.org. I reproduce here my answer to this year's question -- "What are you optimistic about?" -- in its entirety:
The tools for cultural production and distribution are in the pockets of 14 year olds. This does not guarantee that they will do the hard work of democratic self-governance: the tools that enable the free circulation of information and communication of opinion are necessary but not sufficient for the formation of public opinion. Ask yourself this question: Which kind of population seems more likely to become actively engaged in civic affairs — a population of passive consumers, sitting slackjawed in their darkened rooms, soaking in mass-manufactured culture that is broadcast by a few to an audience of many, or a world of creators who might be misinformed or ill-intentioned, but in any case are actively engaged in producing as well as consuming cultural products? Recent polls indicate that a majority of today's youth — the "digital natives" for whom laptops and wireless Internet connections are part of the environment, like electricity and running water — have created as well as consumed online content. I think this bodes well for the possibility that they will take the repair of the world into their own hands, instead of turning away from civic issues, or turning to nihilistic destruction.
The eager adoption of web publishing, digital video production and online video distribution, social networking services, instant messaging, multiplayer role-playing games, online communities, virtual worlds, and other Internet-based media by millions of young people around the world demonstrates the strength of their desire — unprompted by adults — to learn digital production and communication skills. Whatever else might be said of teenage bloggers, dorm-room video producers, or the millions who maintain pages on social network services like MySpace and Facebook, it cannot be said that they are passive media consumers. They seek, adopt, appropriate, and invent ways to participate in cultural production. While moral panics concentrate the attention of oldsters on lurid fantasies of sexual predation, young people are creating and mobilizing politically active publics online when circumstances arouse them to action. 25,000 Los Angeles high school students used MySpace to organize a walk-out from classes to join street demonstrations protesting proposed immigration legislation. Other young people have learned how to use the sophisticated graphic rendering engines of video games as tools for creating their own narratives; in France, disaffected youth, the ones whose riots are televised around the world, but whose voices are rarely heard, used this emerging "machinima" medium to create their own version of the events that triggered their anger (The French Democracy ). Not every popular YouTube video is a teenage girl in her room (or a bogus teenage girl in her room); increasingly, do-it-yourself video has been used to capture and broadcast police misconduct or express political opinions. Many of the activists who use Indymedia — ad-hoc alternative media organized around political demonstrations — are young.
My optimism about the potential of the generation of digital natives is neither technological determinism nor naive utopianism. Many-to-many communication enables but does not compel or guarantee widespread civic engagement by populations who never before had a chance to express their public voices. And while the grimmest lesson of the twentieth century is to mistrust absolutist utopians, I perceive the problem to be in the absolutism more than the utopia. Those who argued for the abolition of the age-old practice of human slavery were utopians.
U.S. business and higher education leaders unveiled "The American Innovation Proclamation," urging Congress to move forward on critical legislation that promotes U.S. competitiveness and sustains U.S. innovation leadership. The proclamation is signed by more than 270 business and higher education leaders. Rep. Bart Gordon (D-TN), Chairman, House Science and Technology Committee and a Bipartisan Group of House and Senate Members received the proclamation at a well attended press event March 13 in the Rayburn House Office Building in Washington DC. LINK: Download american_innovation_proclamationfinal.pdf
We, the leaders of American business and higher education, call on Congress to act quickly on an innovation agenda that will ensure continued U.S. competitiveness, enabling Americans to succeed in the global economy. Innovation leadership creates high-wage jobs and rising incomes for Americans. Innovation drives productivity and economic growth, giving American workers the tools to remain the most productive in the world and creating products, processes—and even new industries—that expand employment and boost living standards. The United States has remained the world’s innovation leader through a commitment to basic research, a world-class workforce and a climate that rewards innovation. But America cannot rest on past economic success. Our competitors are investing in innovation, improving their competitive position and, in some respects, surpassing us.
Therefore, Congress must act to:
Renew America’s commitment to discovery by doubling the basic research budgets at the National Science Foundation, the National Institute of Standards and Technology, the Department of Energy’s Office of Science and the Department of Defense;
Improve student achievement in math and science through increased funding of proven programs and incentives for science and math teacher recruitment and professional development;
Welcome highly educated foreign professionals, particularly those holding advanced science, technology, engineering, or mathematics degrees,
especially from U.S. universities, by reforming U.S. visa policies;
Make permanent a strengthened R&D Tax Credit to encourage continued private-sector innovation investment.
We, the signatories, hereby proclaim our support for these initiatives and stand ready to do our part.

There certainly has been a lot of buzz around Innovation lately. In fact, it seems that every time we turn a corner we are bombarded with stories that include the word ‘Innovation’ front-and-center. Recently we read an insightful article which spoke to this particular issue, and to the true meaning of Innovation.
The article quotes Boston Consulting’s Harold Sirkin: "There's a belief that innovation is about great ideas … but in the business context, it's also about bringing a great idea to market, and how to maximize the payback on the investment made in the idea."
All of this points to a need for a structured framework to drive Innovation forward, like that found in Blue Ocean Strategy, so that the Innovation process becomes profitable and worthwhile, rather than a loosely flaunted word.
Sirkin presents Apple’s cash curve for the iPod. As the article describes “the graphic shows the company's low startup costs (because Apple didn't invent the portable digital music player, it simply redesigned it), speed to market, and ability to quickly achieve a large volume of sales.” Very blue ocean, indeed.
Would you like to join in the discussion? Get in touch with us via the ‘email me’ tab in the upper left-hand corner.

By Charlie Leadbeater
March 14: Listening this morning at Nesta to Matt Locke, outgoing head of open new media innovation at the BBC, helped to clarify a distinction about open innovation which I had not previously got clear enough. There are two faces of open innovation.
The first, and most familiar, is open innovation into a company or organisation. This is open innovation of the kind analysed and advocated by Henry Chesbrough, to widen the pool of ideas a company can draw upon. This is open innovation of the kind practised by Goldcorp and P & G. It is the model that Wired magazine calls crowdsourcing. It is Pop Idol. Or as the head of digital music at Sony put it at the Nokia world conference in Amsterdam in the Autumn, this is the world in which all of humanity becomes part of a hit generating network for the music business. Open Innovation IN provides organisations with a wider network of talent and ideas to draw upon but often feeding an unchanged business model for how the IP is exploited and commercialised.
The second approach is Open Innovation OUT. This is where a group of people, a movement, sometimes a company, created a kernel or a platform, with some tools, onto which people can add their ideas and contributions. Open Innovation IN narrows down a wider set of contributions into a funnel of corporate development. Open Innovation OUT is designed to allow a process of evolutionary innovation that accretes and grows as each new person adds their piece of infomation, code or module. Open Innovation OUT is Wikipedia and Linux, open source and social movements like Avaaz and Move On.
Of course these two models are not necessarily incompatible. Some innovative companies are good at drawing in ideas and letting them out: Google perhaps is an example. And open innovation in all its guises has some common features: collaboration, networks, shared ownership.
But the two kinds of Open Innovation are really quite different. Open Innovation IN, crowdsourcing, is a process innovation to give established organisations access to a wider network of talent, extending the range of ideas and often cutting the costs of innovation. A wider funnel feeds an essentially unchanged business and corporate process of exploitation and commercialisation. Open Innovation OUT however is more like crowdcreating, people building something together. That may well require a different approach to ownership which is mutual and open source.
Find out more at http://www.charlesleadbeater.net where Charles has posted the draft of his next book We-Think: The power of mass creativity.
Indian Americans are the top entrepreneurs among immigrant groups in the United States, and in setting up the largest number of engineering and technology companies over the past decade. Indian Americans account for 26 per cent of tech firms founded by immigrants as a whole. Eglis Milbergs, president of the Center for Accelerating Innovation, in this article touts the Duke University study wherein the biggest concentration of Indian entrepreneurs was found in California, Texas and New Jersey.
Ajay Singh Niranjan of The Great Human Capital believes that a brave new world beckons Indian Innovators and Entrepreneurs, and lots of opportunities exist for innovation and entrepreneurship to thrive in India, especially in areas such as technology, health care, education, rural marketing and social services.
In this article, Wipro's Innovation process is outlined in an interview with K.S. Viswanathan, chief-executive of sales at Wipro India.
Viswanathan states that "We (Wipro) have three types of innovation: technology innovation, process innovation and delivery innovation....At the apex end, we have an IT management council, where normally all decisions about breakthrough innovations or quantum innovations are taken....To assist the IT management council, we have an IT innovation council, where we go through four gates before an IT project gets done."
At Wipro, 5% of the total revenue of $3 billion comes from innovation projects according to Viswanathan. And to top it off, Azim Premji, CEO, gets involved in key innovative projects. Viswanathan says "Azim Premji has said that so many dollars of revenue per year are earmarked for innovative projects, largely for quantum innovations and those that lead to process innovations."
Arun Kottolli, a Management Consultant who maintains his own blog provides key advantages towards investing in India. Kottolli affirms that "India has now regained its innovative spirit. As a result, creativity can be seen in all walks of life in India. Indian companies have discovered the benefits of innovation and creativity.....Creativity in India can be seen in diversity of its languages, classical arts and music, literature, folk arts, construction etc."
One key metric: IBM, GE, Microsoft, Cisco, Intel and sixty other top innovating companies have already setup their R&D centers in India.
Kottolli believes that Indians tend to opt for cost effective innovation.
Kottolli is a prolific blogger, and in another article, talks about the Indian Style of Innovation and Intellectual Property Creation.
Innovation at Infosys is grounded in the intellectual capital and the processes to rigorously train the employees:
-->The company’ key competitive advantage has been the intellectual capital of its employees. - Infosys Annual report 2006
-->In India Infosys took that idea (from GE) to heart and created the world’s largest employee training facility.
In a separate article, Kottolli writes that the "Indian automobile industry has demonstrated resounding success of Indian innovation. Bajaj Auto created DTSI technology and designed Pulsar bike, Maini Group’s Reva, Mahindra’s Scorpio, Tata Motors created Sumo, Safari, Indica, 209, 407, and a slew of trucks."
John Hagel recently visited India, and wrote an article on the Innovation and Talent in the Indian IT Industry.
"As JSB and I have written, there is an opportunity to pursue “innovation blowback” strategies, using the Indian market as a catalyst for breakthrough innovation in products and services that can then be used to support global attacker strategies designed to challenge incumbents in the more developed Western economies.
The Indian IT services industry could fuel enormous growth for the Indian economy by more aggressively supporting these innovation blowback strategies.
Ultimately, the opportunity would be to become leaders in the formation and orchestration of creation networks. This would require mastering open innovation management techniques to attract and mobilize talent, focus the innovation initiatives across multiple participants and accelerate commercialization and learning from these initiatives.
There’s no shortage of opportunities at both the product and process level to drive the growth of Indian IT services companies."
Gautam Ghosh, a key blogger on Management Consulting, provides a reason on why Indian IT companies have not fully embraced product innovation: "Because software exports are not taxed and services within the country are, the incentive for developing IT products and services for Indian firms is low for the Indian IT service providers."
Bottomline:
When I visited India in 2006, I was "wowed" by the growth of local innovation on all industry fronts: pharma, healthcare, autos, equipment, manufacturing, financials, retail, education, IT and more – not just the BPO and KPO industries. The solid growth in Indian economy is fueling entrepreneurship, innovation and creativity from Indians in every industry. This growth is even attracting MNCs to establish their R&D, manufacturing and entrepreneurship centers in India. My favorite story is that of a Taxi Driver in India who drives an indigenous Tata Indica and conducts all the routes and business logistics by simply using SMS and click-to-talk on mobile phone. I was amazed as to how efficiently the Taxi business of over 100 taxis effectively ran using the mobile phone as a communications, logistics and business device. The Taxi Driver uses click-to-talk to signal to the Taxi dispatch service that his current route is coming to a close; the Taxi dispatch service locates the nearest new customer request to the current physical location on where the Taxi driver is; the Taxi dispatch service leverages GPS and Location software; the Taxi Driver gets an SMS from the Taxi dispatch service prompting him on where to go next with a link that provides a map if needed; the Taxi Driver goes to that location and finds the passenger; now, he simply uses Click-to-talk to signal that he has picked up the passenger and he is on the next route. Wow!
Living in Bay Area, one always has a strong awareness of the top Indian entrepreneurs in Silicon Valley and even in the U.S. Now, we are seeing the growth of entrepreneurship and innovation from Indians in India and all over the world.
I am planning to create a report on the top 10 Indian Innovators from around the world. The names of Azim Premji, N R Narayana Murthy, Lakshmi Nivas Mittal immediately come to mind. However there are 7 more. Vyomesh Joshi at Hewlett Packard who manages HP’s multi-billion dollar imaging business must be considered in this list. The criteria at a minimum should be the innovators creating lasting companies or business units of at least $1 billion in annual revenue, real disruption in the marketplace, establishing a global brand and currently in active role (or within the last year). I would call upon the many aforementioned writers to co-create and get inputs on this report on the top 10 Indian Innovators.
Today a bi-partisan group of US Senators introduced legislation to make America more competitive in the global economy. The America COMPETES Act or the America Creating Opportunities to Meaningfully Promote Excellence in Technology, Education and Science Act will focus on three primary areas:
The bill was introduced by Senate Democratic Leader Harry Reid and Republican Leader Mitch McConnell along with other Senate sponsors of the bill including: Jeff Bingaman (D-NM), Pete Domenici (R-NM), Daniel Inouye (D-HI), Ted Stevens (R-AK), Ted Kennedy (D-MA), Michael Enzi (RWY), Joe Lieberman (D-CT), John Ensign (R-NV), Barbara Mikulski (D-MD), Lamar Alexander (R-TN), Bill Nelson (D-FL) and Kay Bailey Hutchison (R-TX). The legislation is similar to one introduced in the last Congress but not acted upon.
Senators gave major credit for shaping several sections of the legislation to the National Academies' "Rising Above the Gathering Storm" report and the Council on Competitiveness' "Innovate America" report released during the last Congress.
“This is a strong signal that the nation must boost our brainpower, R&D investment and infrastructure for the challenges of 21st century innovation. The legislation is bi-partisan and comprehensive, cutting across a number of important policy areas, and a good start at structuring a long term approach to innovation. Business, academia, governors, mayors and the public will give it support. Lets hope Washington politics as usual does not become a barrier to passage and implementation….” said Egils Milbergs of the Center for Accelerating Innovation and a contributor to the Innovate America report.
Links to summary and section by section analysis:
Kendall College of Art and Design of Ferris State University and Ferris' College of Business have partnered to establish the first Master of Business Administration degree in the nation with a concentration in Design and Innovation Management.
The new MBA responds to the increased awareness of the importance of design and innovation in business. The program uniquely combines the resources of a college of business with a college of art and design. By embracing design thinking and collaboration the Design and Innovation Management concentration focuses on training future business leaders with the mindset and skills to build and sustain innovative and creative organizations.
Richard Watson from nowandnext.com dropped me a note today about his new Innovation timeline. It is showing innovations from the year 1900 to 2050. So if you would like to see Richard’s vision for the next 47 years you should click the image above for a full size pdf.
The Innovation timeline was originally produced for a 2007 +Ten trends: Predictions and Provocations report by nowandnext.com. He had since then added a few extra ideas to the period 2007-2050.
You may remember his Trend Map for 2007 that I reported about here. The Trend Map was open source and so is the new Innovation timeline. This means that people are encouraged to adapt or play around with it or use it in anyway they like.
I’m curious to see if his prediction for the future will become reality. What do you think about video wallpaper, space mining, single global currency, invisi-spray and memory enhancement in humans?
As last time Richard Watson points out that we should not take it too seriously.
Andra bloggar om: framtiden, trender, innovation
If you have any question about the passion or interest in invention, here's a few tidbits for you.
First, the growing number of reality shows featuring inventors:
ABC's American Inventor
PBS Everyday Edisons
The New Inventors (Australia)
Second, the growth of invention brokers and service bureaus, though many are unfortunately getting rich on the backs of inventors (versus making money based on success in the market). I'll be writing a separate post on this whole trend and what's being done about it.
Finally... and what spurred me to write this post this morning was the overwhelming response we've had to our own little inventor search contest. In partnership and support of EntrepreneurshipWeek USA (just ended), Venture2 decided to conduct an inventor search of our own, with the grand prize being some free publicity and 2 months support in helping an entrepreneur get connected to a leading company with their idea (at no cost of course, or it wouldn't be a 'prize'!). Here's the link to our inventor page for more details.
So anyway, this morning, our website statistics show over 43,000 hits and over 4,000 visitors to our Venture2 website, in one day! (Our corporate website normally averages between 50-100 visitors per day) Though it's intended primarily as a local event to be held at our Launching Pad facility, we're getting applications from as far away as Vietnam! So we'll probably allow a few of these 'remote' applications via teleconference if they're strong ideas.
It gives me a lot of pleasure to see such interest in creativity and invention. I hope that we can do just a little through this event to inspire a few more inventors, and hopefully get at least one great idea connected to a great company that can scale it up!
Stay tuned!
From Inventor’s Digest Newsletter:
Saturday, February 24 … Upcoming PBS-TV show, Everyday Edisons, is holding its next casting call in San Diego. Inventors of all ages are invited to participate. Of course, those under 18 will need a parent to sign the registration form and give their consent. The auditions will be held at the KPBS Studios, which are on the San Diego State University Campus, 5200 Campanile Drive. Doors will open at 7 a.m. Be prepared with a great prototype and a very well practiced presentation.
March 18-22 … Games Expo 2007, the trade show for the games industry, will be held in Las Vegas at the South Point Hotel & Casino. Check out their web site. If you are selling a game, the Expo may provide a great opportunity for you. It is not open to the general public.
March 24 … This is the deadline for the 3rd annual Mothers of Invention Challenge that is sponsored by the ABC-TV show Good Morning America Weekend and Mom Inventors, Inc. If you’re a mom who has a great idea for a new invention, go to the ABC web site for contest rules and entry requirements.
April 6 … This is the deadline for the 3rd annual “Invent-a-Toy” World Games national competition that is sponsored by Mattel and By Kids for Kids. The competition is open to children ages 5 through 19, and its goal is to spark the creative and imaginative spirit of America?s kids and to discover the blockbuster toys and games of tomorrow. So, get your kids and grandchildren thinking of toys they wish they had and go to bkfk.com to submit their ideas.
April 15 … Today is the deadline for submissions to the Henkel Innovation Trophy competition. Henkel is an international company operating in three strategic areas of competence - Home Care, Personal Care, and Adhesives, Sealants and Surface Treatment.
May 8-10 … The National Hardware Show in Orlando will again have a special section set aside for new inventions and products called “The Inventors Spotlight.” If interested, contact Denise deLuca at 203-940-5982.
June 8 - 10 … It’s never too early to sign up for the Minnesota Inventors Congress. This year promises to be an extra-special event … it’s the 50th Anniversary of the nation’s longest running invention exhibition. If you provide services to inventors, take an ad out in the Congress’s show book. If you’re an inventor and want to exhibit your invention (and visit Redwood Falls, a small town the epitomizes all that is great about America), sign up today.
Photo by Rube Goldberg.

Critics of this blog love to say, "Duh!" or "Thanks for stating the obvious." My response is, "While the idea is dead obvious--the problem is that we don't do the obvious." When I hear comments like, "You wasted all that space to say, "Care about your customers", I wonder why we don't. Or rather, I wonder why we all say we care about them, yet our actions reflect a more selfish view. When it comes to our users/customers...
I don't think they think what we think they think.
It's similar to all those other statistics you hear about, like that way more than 50% of the population rate themselves "Above Average" in everything from looks to smarts. We think our customers generally love us, although of course we're not perfect, but then... who is? Sure we have a few issues, but we're working on it. And besides, we're so much better than the competition.
When we first came out with the Head First books, and talked about brain-friendly learning principles, people said, "Duh. There's nothing new here." And we said, "Of course not. We didn't invent anything. We just applied it. And if implementing these principles were truly "duh" (which they should be), then everyone would be doing some variation of it, and readers/learners would not be struggling to learn tough technical topics.
If helping your users kick ass were truly "duh", then our users wouldn't feel frustrated, confused, angry, stupid, humiliated, or furious. If writing good user manuals were truly "duh", then there'd be no acronym for RTFM.
This is no different from any other part of our lives, of course. Eating healthy is a "duh." Exercising five times a week is a "duh." Saving money is a "duh." Keeping our kids off TV is a "duh." Flossing is definitely "duh." Managing stress is a "duh." Greeting your significant other and kids with a smile and full attention is a "duh." Empowering our employees is a "duh." Changing the oil is a "duh." Being on time is a "duh." And I might as well end this paragraph with a totally lame cliche:
There's a big difference between saying, "Eat an apple a day" and actually eating the apple.
If "duh" is so damn obvious, why aren't we DOING it? (I say "we" because I'm just as guilty) More importantly, why do we drastically overestimate the extent to which we are doing "duh" things?
There are too many reasons to list, and many I hope you'll add, but a few highlights include:
Downplaying the importance
Denial (we think we are)
Inertia
Fear of change
Too risky
If the competition isn't doing it, why should we?
Ego (making a change means admitting you weren't doing something right)
etc....
But I think the most important one is that we never actually take the time to really think about the "duh" thing. I try to ask people, "Sure, taking care of the customer yada yada yada is "duh", but what would it actually mean if you really REALLY did it? Stop. Think. Deeply. How much of what you do might feel like it's for the customer... or you tell yourself that story, anyway... but it's more about what's good for you? What would it mean if you took the "duh" thing and spent one hour--just ONE hour--brainstorming what that really means?
When people ask for the secret sauce guaranteed recipe for success, we say that it's quite simple: just do the "duh" thing. The Big Secret is not about knowing what magical thing to do--it's about taking the "duh" things seriously enough and actually doing them. If you could pick just one "duh" thing to work on, what would it be?
And yes, this post is one big "duh." A "meta-duh", if you will. ; )
What are your thoughts?
[Update: In comments to this recent post on Tara's blog, Martin Wells said something similar:
"And readers continue to buy into the idea that if they can just somehow find the right formula -- the "secret" -- they'll succeed.
The irony is most of the books are right, it's just a matter of applying all that knowledge correctly and intelligently."
The National Academy of Engineering is asking the public to weigh in over the internet with their ideas for the greatest technological challenges of the next century. The project, called the "Grand Challenges for Engineering" program, is aimed at gathering up all those ideas and distilling them into a list of 20 puzzles for engineers to solve — in fields ranging from energy to communications to aerospace to advanced materials. Over the next few months, comments and suggestions will be sorted and ranked, then reviewed by an 18-member blue-ribbon committee.
This project is sponsored by a grant from the U.S. National Science Foundation, Award # ENG-063206. For more information, please contact Randy Atkins at engineeringchallenges@nae.edu
The United States is still the global leader in international patent applications, according to a report released Wednesday. The International Herald Tribune reports that statistics released by the World Intellectual Property Organization found that the United States still accounts for 34.1 percent of the world's international patent applications. The report also found that China and South Korea are moving faster up the chart than any other countries. WIPO Deputy Director-General Francis Gurry said he expects global patent filings will continue to rise in Asian countries. "New centers of innovation -- in particular in northeast Asia -- are emerging," he said, "and this is transforming both the geography of the patent system and of future global growth.

The global war against terror is apparently sparking a rise in the number of innovation prize competitions with a distinctly military flavor. For example, Singapore has launched an innovation prize contest to build a robot that can operate in urban warfare conditions without the assistance of satellite navigation or any kind of remote control device. Such a robot would be able to conduct search-and-destroy missions in war-torn, densely populated urban areas:
"The country's Defence Science and Technology Agency (DSTA) is offering one million Singapore dollars ($652,000) to whoever develops a robot that completes a stipulated set of tasks – yet to be revealed – in the fastest time possible. DSTA said individuals, companies, universities and research institutes are all welcome to participate in the contest, dubbed the TechX Challenge, although foreigners must collaborate with local partners. "Operation in urban areas represents a significant challenge," DSTA chief executive Richard Lim said at the launch of the contest. "Recent military experiences in Iraq, the Middle East and other locations have clearly illustrated these challenges."
One day soon, instead of a "troop surge" in Iraq, I suppose the U.S. government will be announcing a "robot surge" in various terrorist-infested locations around the world.
[image: Black Hawk Down video game]
The nation's governors who are meeting in Washington DC have declared innovation as a top theme, building on NGA Chair Arizona Gov. Janet Napolitano's Innovation America initiative. This Sunday’s plenary session at the National Governors Association Winter meetings will be highlighting the importance of STEM in creating an "innovation environment" in every state—and the nation.
The goal of the Innovation America initiative is to assist governors in developing and implementing short and long run strategies to enhance the innovative capacity of their states, particularly in existing regions of innovation. A combination of Governor’s Guides, direct technical assistance and forums for exchanging ideas and best practices will enable governors to attain the goal of creating innovative states. As part of the initiative, the National Governors Association will:
-- raise national awareness of the urgent need to embrace innovation as the U.S. path to maintaining competitiveness;
-- share examples of best practices and provide a “tool box” of effective policies and strategies;
-- present each governor with an economic profile specific to their state, including high growth innovation centers and science and math proficiencies;
--host regional learning labs and workshops to help states improve education in the areas of science, technology, engineering and math; and
--create new science and math academies to improve student achievement and grow a workforce in emerging occupations.
INNOVATION AMERICA TASK FORCE. To guide the Innovation America initiative, Gov. Napolitano and Minnesota Gov. Tim Pawlenty will co-chair a bipartisan task force of governors, business leaders and university presidents. Working with the NGA Center for Best Practices, the task force will take the lead in developing strategies to create clusters of innovation and new approaches to math and science education for all students.
Egils Milbergs, president, Center for Accelerating Innovation, commented: “The drivers of economic competitiveness and innovation are in large part at the regional level. The Innovation America initiative is terrific and a promising effort by our governors. Innovative policies and public private partnerships, particularly in advancing learn to learn competencies, are essential to a state’s global dynamism and creative capacity.”
For more information, visit www.nga.org.
· A Call to Action: Why America Must Innovate
· Building a Science, Technology, Engineering and Math Agenda
· Cluster-Based Strategies for Growing State Economics
· The 2007 State New Economy Index: Benchmarking Economic Transformation in the States
We’ve been following closely the Blue Ocean Strategy-induced success of Nintendo’s Wii (check out some of our previous postings here and here) and their push to open up video-gaming to untapped markets, more specifically, non-gamers.
That’s why, when we came across this amusing story about the Nintendo Wii being cleverly introduced to an entirely new audience, we thought to share it with our Creating Blue Oceans community as an ideal example of turning non-customers into customers:
The marketing minds behind Nintendo looked beyond the traditional gamer mediums and advertised its innovations at targets as far from gaming as you can imagine, such as retirees. Nintendo even went against the current and took the Wii to an AARP convention. “The AARP thing was a little bit tough at first. They were like, ‘We don't really want to talk to you because we're all grandparents and we already buy stuff for our kids,’ and so we said, ‘No we want to talk to you about you,’” said Perrin Kaplan, VP Marketing & Corporate Affairs for Nintendo of America. “It took several attempts for them to finally say, ‘So why do you want to talk to us?’ And it's because we have products for them as well now.”
Nintendo’s efforts seemed to have paid off. The Chicago Tribune is reporting (registration required) that the Wii is now the latest rage at the Sedgebrook retirement community in Lincolnshire, where the average age is 77. In particular, the Wii Bowling component of Wii Sports has members of the retirement community hooked on playing the Wii installed inside the Sedgebrooks’s clubhouse lounge.
“I've never been into video games, but this is addictive,” said 72-year-old Flora Dierbach. “They come in after dinner and play. Sometimes, on Saturday afternoons, their grandkids come play with them … A lot of grandparents are being taught by their grandkids. But, now, some grandparents are instead teaching their grandkids.”
Nintendo’s Wii is improving the quality of life for retirement community residents, their families and friends, and carving out new customers for itself. That’s Blue Ocean Strategy in action.
Photo via Chicago Tribune.

